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Re: The Bi-Monthly Environment Art Challenge | March - April (95)

hey guys, ive updated my scene with more models, WIP. 

rookies link - https://www.therookies.co/projects/80136#comment-form
artstation link - https://www.artstation.com/charlieturner849

im gonna add more to this over the next week or so. i learned alot from this about modelling and lighting in unreal engine, good stuff.

Re: Van Hellsing Repeater Crossbow

I had some feedback and redid the textures. More realistic material and damage. Let me know what yall think.
ftsmithftsmith
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Re: Advice with secondary forms

You are fine! You didn't lash out, you just stated how something made you feel which is actually good! You've taken every bit of feedback well.

This thing is a long game, anyone who has been doing this for longer than a decade knows that preserving your mental health is the number one priority here. Art can be a really rough journey emotionally, I've worked with friends who broke down in tears because they though they couldn't create any more, and they lost sight of the reason why we are doing any of this.

I mean I'm the guy who had the bright idea of the "honest feedback thread" . I thought i was able to take the most honest feedback, but in truth it actually really hurt my ego and made me realize a lot of things. (phew this was 11 years ago :s )

Also I can expand on any of these ideas at all if you want to know. I've been slowly working on writing a book based on the meta game of art, so it's something I'm deeply passionate about.





MuzzoidMuzzoid
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Re: Feeling lost and hopeless out of education as a games artist

Banning was the right call.

AND this all transpired AFTER we already had some sparring of words that were a bit harsh. The irony here is that many of us are career professionals, who have taught many people.

If somebody is going to get a fire under their ass to get good, the first step is to seek out external opinions and advice. It hurts to see people sticking their head out and then getting bashed immediate. Posting here could have been the first step for them to go down the path of intense effort and study.

MuzzoidMuzzoid
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Re: Can't wait for April 1

Hahahahha the hell is this



MuzzoidMuzzoid
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Re: Advice with secondary forms

"This is a lot to digest. There really should be some online courses that cover secondary forms; there are so many considerations and things to be aware of, it could very easily be its own topic..."

Actually, Scott Eaton one of the founding artists behind digital sculpture had authored many of the fundamental concepts/principles you're currently grappling with for example - Anatomy for Artists I might also add peer review offered thus far is quite exceptional and as a point of reference I'd say your journey has imo gotten off to a great start, so keep at it. One other thing I'll mention is that mental health issues prevail throughout the creative sphere irrespective of medium, in my mind perhaps endeavoring upon a targeted artistic pursuit one will initially as an untutored novice resort or attempt to define their self worth via ones creative ability however without going into further depth beyond the scope of this thread, in terms of agreement totally side with @Muzzoid response above.
sacboisacboi
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Re: Advice with secondary forms

Hey man, you are putting in the hard yards, you ARE putting in the effort and time, and for the most part you are doing well. You are RIGHT on the cusp of leveling up, it's just going to take stepping back and considering the process a bit. I also apologize if I've been a little blunt here.

Let me see if i can break this down a bit better, when I'm talking about art being about perception, I'm not talking about some abstract concept of looking harder. your brain is literally doing signal processing on everything you see and interpreting it. Your brain is literally changing how it processes information when studying art.

The mechanism which our perception gets better is a ratchet. You make a perception, you then check that perception and prove that it was wrong. Every time this happens, your perception improves. The point of external feedback is not to give you theory, (you can get theory from any ol book or video), you are renting our perceptions in order to drive your attention to the areas you didn't know needed attention, which drives this loop.

That's all a bit abstract. So let me put this in practical terms. The pattern I always see with students, is I give a paint-over, pointing out something. Then most of the time they do an iteration, but it's applying the concept in a limited way.
What you want to do instead, is instead take the advice and apply it as strongly as you can. How can you capitalize on an external perception as much as possible.

My advice of varying the edges of the form, you just applied it to the one point of the form. What if you instead went to every single form, and added crazy variation of edge hardness. TRY and take it too far. Really get under the skin of what the commenter was trying to get at.



MuzzoidMuzzoid
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Re: Advice with secondary forms

Feels like the critique already given either stayed relevant or become relevant again.

Like this part, based on @Muzzoid's advice about edge variety, was an improvement (in my amateur eyes), but then you seem to have undone it in later iterations:




straystray
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High-fidelity pixelated futuristic character models for a GoldSrc game in development

These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting.

Video of the bot (pan around at 1:45): https://youtu.be/RuDup0QzINU?t=105
Few animations: https://www.youtube.com/shorts/i4bVahgUawA



This is MTU (Martian Tactical Unit) suit, work in progress. The protagonist is an MTU operative. Video of the model (2:07): https://youtu.be/RyXkcY2mOjA?t=127